From 365f1baabae9b2ccb3df1b4a4821bff58611f2de Mon Sep 17 00:00:00 2001 From: Kirill Petrashin Date: Sat, 14 Mar 2026 12:13:01 +0300 Subject: implement a PositionStack --- stack.c | 23 +++++++++++++++++++++++ stack.h | 18 +++++++++++++++++- 2 files changed, 40 insertions(+), 1 deletion(-) create mode 100644 stack.c diff --git a/stack.c b/stack.c new file mode 100644 index 0000000..bcdfbd3 --- /dev/null +++ b/stack.c @@ -0,0 +1,23 @@ +#include "stack.h" +#include "structs.h" + +PositionStack ps_new(void) { + PositionStack ps; + ps.top = 0; + return ps; +} + +int ps_push(PositionStack ps, Position pos) { + ps.arr[ps.top] = pos; + ps.top += 1; +} + +Position ps_pop(PositionStack ps) { + ps.top -= 1; + return ps.arr[ps.top]; +} + +Position ps_peek(PositionStack ps) { + return ps.arr[ps.top - 1]; +} + diff --git a/stack.h b/stack.h index 48fea92..a83a135 100644 --- a/stack.h +++ b/stack.h @@ -1,6 +1,22 @@ #ifndef STACK_H_ #define STACK_H_ -// TODO: implement a stack +#include "structs.h" + +/* So, the implementation of the stack is array-based, for hyperspeed. + * For bigger maps we have to increase the STACK_SIZE, but it should + * work fine most of the time. I guess */ +#define STACK_SIZE 4096 + +struct PositionStack_s { + Position arr[STACK_SIZE]; /* The array with all the values */ + size_t top; /* Shows where the top of the stack is */ +}; +typedef struct PositionStack_s PositionStack; + +PositionStack ps_new(void); /* Returns an empty position stack */ +int ps_push(PositionStack ps, Position pos); /* Returns -1 if overflow */ +Position ps_pop(PositionStack ps); +Position ps_peek(PositionStack ps); #endif /* STACK_H_ */ -- cgit v1.2.3