#ifndef CONFIG_H_ #define CONFIG_H_ /* The characters that represent different tiles. * Some have two characters -- that's because of the rendering trick where we * use two characters back-to-back so they look like a square. */ #define EMPTY_CHAR ' ' #define GOAL_CHAR_1 'G' #define GOAL_CHAR_2 'L' #define WALL_CHAR '#' #define START_CHAR_1 'S' #define START_CHAR_2 'T' #define DRAW_MAP_OFFSET_X 2 #define DRAW_MAP_OFFSET_Y 1 #endif /*CONFIG_H_ */