#include #include #include #include #include "map.h" #include "structs.h" // So, TODO for now: // - Implement a stack // - Implement a maze algorithm to test my A* algorithm with // - Implement the A* algorithm void sigint_handler(int sig) { (void)sig; // We know it's a SIGINT endwin(); printf("Received SIGINT\n"); exit(1); } void initialize_colors(void) { start_color(); use_default_colors(); init_pair(EMPTY_COLOR, COLOR_BLACK, -1); init_pair(GOAL_COLOR, COLOR_CYAN, -1); init_pair(WALL_COLOR, COLOR_WHITE, -1); init_pair(PLAYER_COLOR, COLOR_RED, -1); } int main(void) { signal(SIGINT, sigint_handler); initscr(); // Initialize the ncurses screen cbreak(); // Process input one char at a time curs_set(0); // Hide the cursor noecho(); // Don't echo characters initialize_colors(); Map map = rbt_maze_map(20, 10); Position fake_player_position_to_pass_into_draw_map = {0, 0}; draw_map(map, 20*2-1, 10*2-1, fake_player_position_to_pass_into_draw_map); getch(); endwin(); return 0; }