#include #include #include "priority_queue.h" #include "error.h" PositionPQ *ppq_new(Position pos, size_t priority) { PositionPQ *ppq = malloc(sizeof(PositionPQ)); ppq->pos = pos; ppq->priority = priority; ppq->prev = NULL; ppq->next = NULL; return ppq; } /* FIXME: insted of `return n` introduce some defines with error codes, * or an enum I don't care */ int ppq_insert(PositionPQ **ppq, Position pos, size_t priority) { //printf("Inserting %zu %zu\n", pos.x, pos.y); PositionPQ *start = *ppq; if ((*ppq) == NULL) { (*ppq) = ppq_new(pos, priority); return 1; } PositionPQ *n = ppq_new(pos, priority); if (start->priority > priority) { n->next = start; start = n; return 2; } PositionPQ *temp = *ppq; while(temp->next != NULL && temp->next->priority <= priority) { if (temp->pos.x == pos.x && temp->pos.y == pos.y && temp->priority <= priority) { return 3; /* pos is already in ppq with a fine priority */ } temp = temp->next; } if (temp->pos.x == pos.x && temp->pos.y == pos.y && temp->priority <= priority) { return 3; /* pos is already in ppq with a fine priority */ } n->next = temp->next; temp->next = n; return 4; } Position ppq_pop(PositionPQ **ppq) { if (*ppq == NULL) { error("Tried to pop a NULL PositionPQ\n"); } Position pos = (*ppq)->pos; if ((*ppq)->next != NULL) { /* If there's a next node */ (*ppq)->next->prev = NULL; PositionPQ *next = (*ppq)->next; free((*ppq)); (*ppq) = next; } else { /* No next node */ free((*ppq)); (*ppq) = NULL; } return pos; } void ppq_reprioritize(PositionPQ *ppq, Position pos, size_t priority) { (void)ppq, (void)pos, (void)priority; todo(); } void ppq_print(PositionPQ *ppq) { if (ppq == NULL) { printf("ppq is NULL\n"); return; } int i = 0; while (ppq->next != NULL) { printf("%i - %li: %li, %li\n", i++, ppq->priority, ppq->pos.x, ppq->pos.y); ppq = ppq->next; } printf("%i - %li: %li, %li\n", i++, ppq->priority, ppq->pos.x, ppq->pos.y); }