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-rw-r--r--map.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/map.h b/map.h
index 7cea584..3ce2e7f 100644
--- a/map.h
+++ b/map.h
@@ -18,23 +18,23 @@ enum Colors_e {
START_COLOR = 4,
};
-// A map is a 2D array of MapTiles.
-// Use as map[row][column]
+/* A map is a 2D array of MapTiles.
+ * Use as map[row][column] */
typedef MapTile** Map;
-// Returns an empty map of given size
+/* Returns an empty map of given size */
Map empty_map(size_t width, size_t height);
-// Stores all the existing neighbours of pos in neighbour_array and returns their amount
+/* Stores all the existing neighbours of pos in neighbour_array and returns their amount */
unsigned int neighbours(Position neighbour_array[], Position pos, size_t width, size_t height, \
char visited[height][width]);
-// https://en.wikipedia.org/wiki/Maze_generation_algorithm#Randomized_depth-first_search
-// WARNING: width and height are not the width and height of the returned map!
-// TODO: formula for actual size
+/* https://en.wikipedia.org/wiki/Maze_generation_algorithm#Randomized_depth-first_search
+ * WARNING: width and height are not the width and height of the returned map!
+ * TODO: formula for actual size */
Map rbt_maze_map(size_t width, size_t height, unsigned int seed);
-// Draw the map. Bet you didn't expect that.
+/* Draw the map. Bet you didn't expect that. */
void draw_map(Map map, size_t width, size_t height, Position start, Position goal);
-#endif //MAP_H_
+#endif /*MAP_H_ */