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#ifndef CONFIG_H_
#define CONFIG_H_
/* The characters that represent different tiles.
* Some have two characters -- that's because of the rendering trick where we
* use two characters back-to-back so they look like a square. */
#define EMPTY_CHAR ' '
#define GOAL_CHAR_1 'G'
#define GOAL_CHAR_2 'L'
#define WALL_CHAR '#'
#define START_CHAR_1 'S'
#define START_CHAR_2 'T'
#define DRAW_MAP_OFFSET_X 2
#define DRAW_MAP_OFFSET_Y 1
#endif //CONFIG_H_
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