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#ifndef CONFIG_H_
#define CONFIG_H_

// The characters that represent different tiles
#define EMPTY_CHAR         '.'
#define GOAL_CHAR          'X'
#define WALL_CHAR          '#'
#define PLAYER_CHAR        '@'

#define DRAW_MAP_OFFSET_X  1
#define DRAW_MAP_OFFSET_Y  1

#endif //CONFIG_H_