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#include <curses.h>
#include <signal.h>
#include <stdlib.h>
#include <stdio.h>
#include <time.h>
#include "map.h"
#include "structs.h"
// So, TODO for now:
// - Implement the A* algorithm
void sigint_handler(int sig) {
(void)sig; // We know it's a SIGINT
endwin();
printf("Received SIGINT\n");
exit(1);
}
void initialize_colors(void) {
start_color();
use_default_colors();
init_pair(EMPTY_COLOR, COLOR_BLACK, -1);
init_pair(GOAL_COLOR, COLOR_CYAN, -1);
init_pair(WALL_COLOR, COLOR_WHITE, -1);
init_pair(PLAYER_COLOR, COLOR_RED, -1);
}
int main(void) {
signal(SIGINT, sigint_handler);
initscr(); // Initialize the ncurses screen
cbreak(); // Process input one char at a time
curs_set(0); // Hide the cursor
noecho(); // Don't echo characters
initialize_colors();
Map map = rbt_maze_map(20, 10, (unsigned int) time(NULL));
Position fake_player_position_to_pass_into_draw_map = {11, 21};
draw_map(map, 20*2-1, 10*2-1, fake_player_position_to_pass_into_draw_map);
getch();
endwin();
return 0;
}
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