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#include <curses.h>
#include <signal.h>
#include <stdlib.h>
#include <stdio.h>
#include <time.h>
#include "map.h"
#include "structs.h"
#include "config.h"
#include "error.h"
#include "priority_queue.h"
#include "path.h"
/* So, TODO for now:
- Implement Dijkstra algorithm
- Implement the A* algorithm
- Implement it with 4 and 8 directions
- MORE MAPS FOR THE MAP PEOPLE
- Implement adding maps from files (with rle, preferably)
- Implement controls (to change maps, move start/goal, etc.)
- Clean up unused `#include`s */
void sigint_handler(int sig) {
(void)sig; /* We know it's a SIGINT */
endwin();
printf("Received SIGINT\n");
exit(1);
}
void initialize_colors(void) {
start_color();
use_default_colors();
init_pair(EMPTY_COLOR, COLOR_BLACK, -1);
init_pair(VISITED_COLOR, COLOR_GREEN, COLOR_GREEN);
init_pair(GOAL_COLOR, -1, COLOR_RED);
init_pair(WALL_COLOR, COLOR_WHITE, COLOR_WHITE);
init_pair(START_COLOR, -1, COLOR_RED);
init_pair(PATH_COLOR, COLOR_RED, COLOR_RED);
}
void init_ncurses(void) {
initscr(); /* Initialize the ncurses screen */
cbreak(); /* Process input one char at a time */
curs_set(0); /* Hide the cursor */
noecho(); /* Don't echo characters */
initialize_colors();
}
int main(void) {
signal(SIGINT, sigint_handler);
init_ncurses();
size_t mwidth = 20; /* Maze width */
size_t mheight = 10; /* Maze height */
Map map = rbt_maze_map(mwidth, mheight, (unsigned int) time(NULL));
Position start_pos = {0, 0};
Position end_pos = {mwidth*2-2, mheight*2-2};
size_t height = mheight * 2 - 1;
size_t width = mwidth * 2 - 1;
int offset_x = 0, offset_y = 0;
//size_t width, height;
//Position start_pos, end_pos;
//Map map = file_plaintext_map("maps/test", &width, &height, &start_pos, &end_pos);
//print_map_out(map, width, height);
//draw_map(map, width, height, offset_x, offset_y, start_pos, end_pos, NULL);
char visited[height][width];
Path path = breadth_first_search_path_4dir(map, width, height, start_pos, end_pos, visited);
while (1) {
draw_map(map, width, height, offset_x, offset_y, start_pos, end_pos, path, visited);
char c = getch();
switch (c) {
case 'h': offset_x -= 2; break;
case 'l': offset_x += 2; break;
case 'j': offset_y += 1; break;
case 'k': offset_y -= 1; break;
case 'n':
//FIXME: free it all before generating a new one
map = rbt_maze_map(mwidth, mheight, (unsigned int) time(NULL));
path = breadth_first_search_path_4dir(map, width, height, start_pos, end_pos, visited);
break;
case 'q': endwin(); return 0;
}
}
endwin();
return 0;
}
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