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#ifndef PRIORITY_QUEUE_H_
#define PRIORITY_QUEUE_H_
#include "structs.h"
/* This is basically a sorted linked list
* Not sure if we need *prev, to be fair
* UPDATE: we do need *prev. */
struct PositionPQNode_s {
Position pos;
size_t priority; /* Lower is "better" */
struct PositionPQNode_s *prev;
struct PositionPQNode_s *next;
};
typedef struct PositionPQNode_s PositionPQ;
/* Create a new PositionPQ with pos and priority */
PositionPQ *ppq_new(Position pos, size_t priority);
/* Insert a pos with priority into a given PositionPQ */
void ppq_insert(PositionPQ **ppq, Position pos, size_t priority);
/* Remove and return the position with the lowest priority */
Position ppq_pop(PositionPQ **ppq);
/* Change the priority of a given pos, moving it to a different place in the
* linked list ("POTENTIALLY NOT NEEDED" since we don't use different weights */
void ppq_reprioritize(PositionPQ *ppq, Position pos, size_t priority);
void ppq_print(PositionPQ *ppq);
#endif /* PRIORITY_QUEUE_H_ */
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