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#include <locale.h>
#include <math.h>
#include <stdio.h>
#include <unistd.h>

#include "framebuffer.h"
#include "map.h"

int main(void) {
    setlocale(LC_ALL,"");

    term_init();

    Framebuffer fb = fb_new(term_width, term_height);
    fb_clear(fb);

    double pos_x = 15, pos_y = 15; /* Player pos */
    double dir_x = -1, dir_y = 0; /* Player direction vector */
    double plane_x = 0, plane_y = 1; /* Player camera plane vector, perpendicular to dir vector */

    Map map = map_default();

    /* TODO: figure out the clock */

    while(1) {
        for (size_t x = 0; x < term_width; x++) {
            double cam_x = 2 * x / (double)term_width - 1;
            double raydir_x = dir_x + plane_x * cam_x;
            double raydir_y = dir_y + plane_y * cam_x;

            size_t map_x = (size_t) pos_x;
            size_t map_y = (size_t) pos_y;

            double sidedist_x, sidedist_y;

            double deltadist_x = (raydir_x == 0) ? 1e30 : fabs(1 / raydir_x);
            double deltadist_y = (raydir_y == 0) ? 1e30 : fabs(1 / raydir_y);

            int step_x, step_y;

            int hit = 0;
            int side;

            if (raydir_x < 0) {
                step_x = -1;
                sidedist_x = (pos_x - map_x) * deltadist_x;
            } else {
                step_x = 1;
                sidedist_x = (map_x + 1.0 - pos_x) * deltadist_x;
            }
            if (raydir_y < 0) {
                step_y = -1;
                sidedist_y = (pos_y - map_y) * deltadist_y;
            } else {
                step_y = 1;
                sidedist_y = (map_y + 1.0 - pos_y) * deltadist_y;
            }

            /* DDA */
            while (!hit) {
                if (sidedist_x < sidedist_y) {
                    sidedist_x += deltadist_x;
                    map_x += step_x;
                    side = 0;
                } else {
                    sidedist_y += deltadist_y;
                    map_y += step_y;
                    side = 1;
                }

                if (map.tiles[map_y][map_x].ch != '\0') hit = 1;
            }

            double dist;
            if (side == 0) dist = sidedist_x - deltadist_x;
            else           dist = sidedist_y - deltadist_y;

            int lineheight = term_height / dist;

            int line_start = -lineheight / 2 + term_height / 2;
            if (line_start < 0) line_start = 0;

            int line_end = lineheight / 2 + term_height / 2;
            if ((size_t)line_end >= term_height) line_end = term_height - 1;

            Pixel p = map.tiles[map_y][map_x];
            if (side == 1) {
                p.fg.r /= 2;
                p.fg.g /= 2;
                p.fg.b /= 2;
                p.bg.r /= 2;
                p.bg.g /= 2;
                p.bg.b /= 2;
            }

            fb_vert_line(fb, x, line_start, line_end, p);
        }

        fb_print(fb);
        fb_clear(fb);

        char c;
        double old_dir_x;
        double old_plane_x;
        if(get_input(c)) {
            switch (c) {
                case 'q': goto quit; break;
                case 'w':
                    if(map.tiles[(size_t)(pos_y)][(size_t)(pos_x + dir_x * 0.1)].ch == '\0') pos_x += dir_x * 0.1;
                    if(map.tiles[(size_t)(pos_y + dir_y * 0.1)][(size_t)(pos_x)].ch == '\0') pos_y += dir_y * 0.1;
                    break;
                case 's':
                    if(map.tiles[(size_t)(pos_y)][(size_t)(pos_x - dir_x * 0.1)].ch == '\0') pos_x -= dir_x * 0.1;
                    if(map.tiles[(size_t)(pos_y - dir_y * 0.1)][(size_t)(pos_x)].ch == '\0') pos_y -= dir_y * 0.1;
                    break;
                /* TODO: figure out strafing
                case 'a': pos_y -= 1; break;
                case 'd': pos_y += 1; break;
                */
                case 'j':
                    old_dir_x = dir_x;
                    dir_x = dir_x * cos(M_PI / 12) - dir_y * sin(M_PI / 12);
                    dir_y = old_dir_x * sin(M_PI / 12) + dir_y * cos(M_PI / 12);

                    old_plane_x = plane_x;
                    plane_x = plane_x * cos(M_PI / 12) - plane_y * sin(M_PI / 12);
                    plane_y = old_plane_x * sin(M_PI / 12) + plane_y * cos(M_PI / 12);
                    break;
                case 'l':
                    old_dir_x = dir_x;
                    dir_x = dir_x * cos(-M_PI / 12) - dir_y * sin(-M_PI / 12);
                    dir_y = old_dir_x * sin(-M_PI / 12) + dir_y * cos(-M_PI / 12);

                    old_plane_x = plane_x;
                    plane_x = plane_x * cos(-M_PI / 12) - plane_y * sin(-M_PI / 12);
                    plane_y = old_plane_x * sin(-M_PI / 12) + plane_y * cos(-M_PI / 12);
                    break;
            }
        }
    }

quit:
    map_free(&map);
    fb_free(&fb);
    term_cleanup();
}