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#include "map.h"
#include <stdlib.h>
Map map_new(size_t width, size_t height) {
Map map;
map.width = 0;
map.height = 0;
map.tiles = malloc(sizeof(Pixel *) * height);
if (map.tiles == NULL) return map;
for (size_t row = 0; row < height; row++) {
map.tiles[row] = malloc(sizeof(Pixel) * width);
if (map.tiles[row] == NULL) {
/* FIXME: free prev rows */
map.tiles = NULL;
return map;
}
for (size_t col = 0; col < width; col++) {
map.tiles[row][col] = P_EMPTY;
}
}
map.width = width;
map.height = height;
return map;
}
void map_free(Map *map) {
if (map->tiles == NULL) goto null;
for (size_t row = 0; row < map->height; row++)
free(map->tiles[row]);
null:
map->height = 0;
map->width = 0;
return;
}
Map map_default(void) {
/* haha map map map */
Map map = map_new(20, 30);
/* Boundaries */
for (size_t x = 0; x < map.width; x++) { /* Horizontal */
map.tiles[0][x] = P_RED;
map.tiles[map.height - 1][x] = P_RED;
}
for (size_t y = 0; y < map.height; y++) { /* Vertical */
map.tiles[y][0] = P_RED;
map.tiles[y][map.width - 1] = P_RED;
}
/* Some random pillars */
map.tiles[5][8] = P_GREEN;
map.tiles[20][4] = P_GREEN;
map.tiles[9][11] = P_GREEN;
return map;
}
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