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-rw-r--r--main.c19
1 files changed, 11 insertions, 8 deletions
diff --git a/main.c b/main.c
index bfa19f5..5348807 100644
--- a/main.c
+++ b/main.c
@@ -6,10 +6,11 @@
#include "map.h"
#include "structs.h"
-// So, TODO for now:
-// - Implement the A* algorithm
-// - Implement adding maps from files (with rle, preferably)
-// - Implement controls (to change maps, move start/goal, etc.)
+/* So, TODO for now:
+ - Implement the A* algorithm
+ - Implement adding maps from files (with rle, preferably)
+ - Implement controls (to change maps, move start/goal, etc.)
+ - Render goal and start in bold */
void sigint_handler(int sig) {
(void)sig; // We know it's a SIGINT
@@ -22,8 +23,9 @@ void initialize_colors(void) {
start_color();
use_default_colors();
init_pair(EMPTY_COLOR, COLOR_BLACK, -1);
- init_pair(GOAL_COLOR, COLOR_CYAN, -1);
- init_pair(WALL_COLOR, COLOR_WHITE, -1);
+ init_pair(GOAL_COLOR, COLOR_RED, -1);
+ init_pair(WALL_COLOR, COLOR_WHITE, COLOR_WHITE); /* Using white as bg makes
+ them seem solid */
init_pair(START_COLOR, COLOR_RED, -1);
}
@@ -37,8 +39,9 @@ int main(void) {
initialize_colors();
Map map = rbt_maze_map(20, 10, (unsigned int) time(NULL));
- Position fake_start_position_to_pass_into_draw_map = {11, 21};
- draw_map(map, 20*2-1, 10*2-1, fake_start_position_to_pass_into_draw_map);
+ Position fake_start_position_to_pass_into_draw_map = {0, 0};
+ Position fake_goal_position_to_pass_into_draw_map = {20*2-2, 10*2-2};
+ draw_map(map, 20*2-1, 10*2-1, fake_start_position_to_pass_into_draw_map, fake_goal_position_to_pass_into_draw_map);
getch();
endwin();