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#include <curses.h>
#include <signal.h>
#include <stdlib.h>
#include <stdio.h>
#include <time.h>
#include "map.h"
#include "structs.h"
/* So, TODO for now:
- Implement the A* algorithm
- Implement adding maps from files (with rle, preferably)
- Implement controls (to change maps, move start/goal, etc.)
- Render goal and start in bold */
void sigint_handler(int sig) {
(void)sig; // We know it's a SIGINT
endwin();
printf("Received SIGINT\n");
exit(1);
}
void initialize_colors(void) {
start_color();
use_default_colors();
init_pair(EMPTY_COLOR, COLOR_BLACK, -1);
init_pair(GOAL_COLOR, COLOR_RED, -1);
init_pair(WALL_COLOR, COLOR_WHITE, COLOR_WHITE); /* Using white as bg makes
them seem solid */
init_pair(START_COLOR, COLOR_RED, -1);
}
int main(void) {
signal(SIGINT, sigint_handler);
initscr(); // Initialize the ncurses screen
cbreak(); // Process input one char at a time
curs_set(0); // Hide the cursor
noecho(); // Don't echo characters
initialize_colors();
Map map = rbt_maze_map(20, 10, (unsigned int) time(NULL));
Position fake_start_position_to_pass_into_draw_map = {0, 0};
Position fake_goal_position_to_pass_into_draw_map = {20*2-2, 10*2-2};
draw_map(map, 20*2-1, 10*2-1, fake_start_position_to_pass_into_draw_map, fake_goal_position_to_pass_into_draw_map);
getch();
endwin();
return 0;
}
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